Posts Tagged ‘Developing Cool Technology in your World’

Welcome to a super late Craft Post. No Wrap-up again this week, and because of that, I am out $20 from not writing last week. As another form of punishment, I am posting three craft posts this week. That being said, we are moving along into the Technology part of our sub-series on Magic and Technology. For those who are new or returning, we have been going through a long series on Worldbuilding that is broken up into many sub-series. You can find all the posts under the Worldbuilding link in the toolbar. To find all the posts in this series you can find those here.

What is the technology of your world? Well, do you know? Why am I asking this? Every world is going to have technology. If it the wheel or an arrow catch or also known as the Bloodless Device from the KingKiller Chronicles. Before I go any further, I know the Bloodless Device uses magic. However, it is still technology.

Any sufficiently advanced technology is indistinguishable from magic. -Arthur C. Clarke

Just because you don’t know that typing on the keyboard of your computer sends a binary code of 1’s and 0’s, to the computer and based on that order of those 1’s and 0’s tell the computer what glyph to appear.

01001010 01110101 01110011 01110100 00100000 01100010 01100101 01100011 01100001 01110101 01110011 01100101 00100000 01111001 01101111 01110101 00100000 01100100 01101111 01101110 00100111 01110100 00100000 01101011 01101110 01101111 01110111 00100000 01110100 01101000 01100001 01110100 00100000 01110100 01111001 01110000 01101001 01101110 01100111 00100000 01101111 01101110 00100000 01110100 01101000 01100101 00100000 01101011 01100101 01111001 01100010 01101111 01100001 01110010 01100100 00100000 01101111 01100110 00100000 01111001 01101111 01110101 01110010 00100000 01100011 01101111 01101101 01110000 01110101 01110100 01100101 01110010 00100000 01110011 01100101 01101110 01100100 01110011 00100000 01100001 00100000 01100010 01101001 01101110 01100001 01110010 01111001 00100000 01100011 01101111 01100100 01100101 00100000 01101111 01100110 00100000 00110001 00100111 01110011 00100000 01100001 01101110 01100100 00100000 00110000 00100111 01110011 00101100 00100000 01110100 01101111 00100000 01110100 01101000 01100101 00100000 01100011 01101111 01101101 01110000 01110101 01110100 01100101 01110010 00100000 01100001 01101110 01100100 00100000 01100010 01100001 01110011 01100101 01100100 00100000 01101111 01101110 00100000 01110100 01101000 01100001 01110100 00100000 01101111 01110010 01100100 01100101 01110010 00100000 01101111 01100110 00100000 01110100 01101000 01101111 01110011 01100101 00100000 00110001 00100111 01110011 00100000 01100001 01101110 01100100 00100000 00110000 00100111 01110011 00100000 01110100 01100101 01101100 01101100 01110011 00100000 01110100 01101000 01100101 00100000 01100011 01101111 01101101 01110000 01110101 01110100 01100101 01110010 00100000 01110111 01101000 01100001 01110100 00100000 01100111 01101100 01111001 01110000 01101000 00100000 01110100 01101111 00100000 01100001 01110000 01110000 01100101 01100001 01110010 00101110 00100000 00100000

Note, that is the binary code for my last setence. Not knowing that doesn’t mean a computer isn’t technology but magic. Come from 100 BCE yes, it would be seen as magic. Anything can be technology. What is unique about your world that some kind of technology could evolve from it? I’ll give you an example. In my Forbidden Realm Trilogy one of the magic’s is called Life and anyone can use it, if they become strong enough. However, others found ways using science and machineries to use life in weaponry. While, magic is involve, there is some unique weapons that come from this.

The reason I brought up the Bloodless Device from Kingkiller Chronicles is because it is such a unique idea. I have never seen anything like it fantasy, but it really should have been. The idea of something that can stop arrows made of certain types of materials is very cool. How would such things work in other worlds? Who knows, we know how it works in Pat Rothfuss’s world, from how he describes it and the use of sygaldry. Other than knowing that certain sygalds mean different things and how you write them on something makes them do what you wrote out, we don’t know much about how or why.

So what kind of technology could your world create? Just because your world maybe set in a time period that in our world was not that advance doesn’t mean you can’t have leaps and bounds of advanced technology in it.

That’s all I got today. Check back on Wednesday for the next post of this week. Hopefully, there will be a Wrap-up next week. If not, it’s going to cost me a lot of money.

Welcome to this week’s Craft Post. Since last may we have been going through a long series on Worldbuilding. I am happy to say it will be coming to an end soon. When? Right now! Bye!

Okay, not now, but soon. I have three more sub-series I want to cover and when they are done this series will be over and we will move onto something else. What’s that you ask? What are the remaining three topics? Our next to topics, Daily Life and Other. The third topic is what our new sub-series we will be starting today. Magic and Technology. Like before, let me list off the working titles of all the posts in this series:

  • What’s your Rule?
  • Magic: Mystical or Knowledgable
  • How your World Affects Magic
  • Technology: Known or Unknown
  • How Technology Affects your World
  • Technology in Fantasy

Six posts in all, and I am splitting it up like I did with Military and Law Enforcement so each topic gets its due. Today’s post is simple, What’s your Rule? Those who know me know that I love my rules when it comes to magic. However, this is something completely different and applies no just to magic and technology. It can apply to everything we have done so far. Why am I just writing about it now? I should make this the last post, but it applies to this sub-series well so I will place it here instead.

Every heard of the writing trope called: The Rule of Cool?

The Rule of Cool

“The limit of the Willing Suspension of Disbelief for a given element is directly proportional to its awesomeness.Stated another way, all but the most pedantic of viewers will forgive liberties with reality as long as the result is wicked sweet or awesome. This applies to the audience in general; there will naturally be a different threshold for each individual. Also known in some circles as a “rad herring”, in which something doesn’t make sense within the guidelines of the story’s reality, but it’s too cool not to include it.” Rule of Cool – TV Tropes

The rule of cool is what a lot of authors use when creating a world, story, magic system or basically anything. Sure they will do their best to make it seem possible in within the world it takes place. Some do it better than others. I dare to say some don’t care if it truly fits in well, as the rule quote above says, it just too cool not to include it.

I use this rule when I develop my worlds. If I didn’t think it was cool, it wouldn’t be in the story. I also use project rules, meaning I have a rule for how I design my world. What my intention for the story and the world to be like. To put it another way, I have a mission statement. While that works in business, it just doesn’t sound as good for writing. So rule it is. My question and the topic of this rule is what’s your rule? Do you have a rule or a guideline of what you want to accomplish with your world or story?

To bring it to a small scale instead of a whole project, let’s talk about magic and technology. What is kind of rules could you have to guide you in developing your magic/technology? One of mine for magic is, How amazing it would look on in a movie? What a movie? This is a book, why are you talking about a movie?

Good question, it’s because I am the very visual person. I see a lot of this in my head and wonder if it would look just as good in a visual format, like a movie or tv. If my magic won’t look good on the big screen I am not interested in it. This is just me. I also how big can I go with it? Now, does it mean I need to go big with it? No. Will I, most likely because my stories are pretty big. I just like to know that if I want to I have lots of room to go with the magic.

What are some other rules that you could us:

  • My magic will be completely mystical
  • Magic can be understood, but not completely
  • It must good for fighting
  • Magic be able to do cool in huge battles
  • I want the magic to feel completely alien to everything else in the world.

Those are just a few ideas. What these rules do, is help guide you along with coming up with ideas to achieve what you want. An example: I have four ideas for magic, my rules or goals for my world are the last four ideas above. Magic can be learned, but not completely. Magic must be good in fighting, Magic must be able to do cool things in huge battles. Lastly, I want it to be alien to the rest of the world.

My ideas:

  1. Every time you use magic, the user is by affected. It can be good or bad.
  2. Spells requires very elaborate dances to do.
  3. Attacking one person directly, while magic will attack the enemies in the immediate surroundings.
  4. Magic can be used to keep a warrior going, if skilled enough take on a small army on one’s own.

Okay, not the best ideas, but it will work. Using my rules, which ideas would you not use in this world? It would be number 2. As cool a dance magic seems interesting to me, elaborate dances would take to long and not work well in huge battles, or even a one on one fight. It may fit feel alien, but that’s only one rule it meets.

When you have more ideas and they seem different or can’t work together, having rules or should I say guidelines to help you filter out ideas that may be good for a different story, but not the one you’re working on. So I ask again. What are your Rules?

That’s all for this week, check back next week. We will start on Magic, talk about if Magic should be mystical or knowledgable. Be sure to check back on Monday for my Weekly Writing Wrap-up.